20 things to do with a computer - lessons from Papert and Solomon

Activity: Talk or presentation for an academic audienceOral presentation for an academic audience


The session begins by revisiting some of Papert's writing, including '20 Things to do with a Computer' (with Solomon) and Mindstorms. We'll look at how many of the insights from his work remain relevant today, particularly in relation to learning through making, the role of programming in thinking mathematically and independent learning. We explore some of the lessons to learn from early experiences in Logo programming and bring this up to date with an exploration of how turtle graphics can be used for learning geometry, for digital creativity and for the foundations of computer science, concluding with some thoughts on how this can best be incorporated into the upper primary or lower secondary curriculum.

Estimated audience numbers (if applicable)

Period5 Aug 2022
Event titleSnap!Con 22
Event typeConference
LocationHeidelberg, Germany, Baden-WürttembergShow on map
Degree of RecognitionInternational