Angela Colvert
20092022

Research activity per year

Personal profile

Biography

Angela Colvert Senior Lecturer in English Education at the University of Roehampton, with particular expertise in co-designing digital games to support learning (with teachers, children, game-desingners and artists). Her award winning research into the co-production of Alternate Reality Games in schools has had significant impact on product design, immersive theatre practices and on policy development, both natonally and globally. 

She has been involved in the development of award-winning educational games, including the Bafta-nominated 'Teach your Monster to Read'. She also works with immersive theatre companies to research the impact of integrating new technoloiges in arts in education practices. She is currently a resident researcher with Puncdrunk Enrichment developing their Immersive Learning Collective. She also recenlty co-directed and designed an immersive game, 'Join the DOTS' with KIT theatre to support teachers to integrate digital technologes in playful ways across the curriculum. 

She is committed to shaping socially just policies in relation to children's education and is a founder member of the UK Literacy Association's DIgital Literacies Task Group. She has presented at APPG meetings focusing on Media Education and has engaged in numerous governmental consultations. She is currently working with the Digital Futures Commission to support them in their mission to ensure that digital world is designed in line with children's rights, interests and needs.

 

 She has created and taught courses on educational Alternate Reality Game design for trainee teachers at the University of Roehampton, and has run Alternate Reality Game design workshops  for artists, publishers and educators both in the UK and the US. 

Qualifications

MA in Children's Literature

PhD (Ludic Authorship: Reframing Literacies through Peer-to-Peer Alternate Reality Game Design in the Primary Classroom)

Research interests

Games and Learning

Immersive Theatre

Popular Culture in Classroom Contexts

Media Education

Theories of Play

 

Research projects

Research Projects Undertaken

Understanding the Processes, Practices, Products and Purposes of Oracles: Mapping Multiple Perspectives on a Milti-Sited Immersive Game (Current)

Evaluation of Prospero’s Island:An Immersive Approach to Literacy in KS3 (2016)

Ludic Authorship:Reframing Literacies through Peer-to-Peer Design of Alternate Reality Games in the Primary Classroom (2015)

Participated in the CLPE Assessing Creative Learning project (2006)

Participated in the CLPE Power of Reading Project (2005)

 

Professional affiliations

I am an active member of the UKLA Literacy Association.