1994 …2020

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Research Output

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Conference contribution
2016

Is This Seat Taken? Behavioural Analysis of the Telethrone: A Novel Situated Telepresence Display

Rae, J., O'Hare, J., Bendall, R. C. A., Graham, T., Weir, B. & Roberts, D., 7 Oct 2016, ICAT-EGVE 2016 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments. Reiners, D., Iwai, D. & Steinicke, F. (eds.). The Eurographics Association

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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2011

Some Implications of Eye Gaze Behavior and Perception for the Design of Immersive Telecommunication Systems.

Rae, J., Sep 2011, Proceedings of the 15th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2011.: DS-RT 2011, 4-7 Sep.. p. 120 - 125

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2010

Lie Tracking: Social Presence, Truth and Deception in Avatar-Mediated Telecommunication

Rae, J., Apr 2010, CHI '10 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM Digital Library, p. 1039-1048

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2009

Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being together.

Rae, J., Mar 2009, Proceedings of IEEE Virtual Reality (VR'09 2009). ACM Digital Library, p. 135-142

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Eye Tracking for Avatar Eye Gaze Control during Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments.

Rae, J., 2009, Proceedings of IEEE Virtual Reality (VR'09), 2009. p. 83-90

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2008

A Tool for Replay and Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments

Rae, J., Guimaraes, E., Murgia, A., Roberts, D., Sharkey, P., Steed, A., Steptoe, W. & Wolff, R., Oct 2008, Distributed Simulation and Real-Time Application: Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications. IEEE Computer Society, p. 252-258

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Communicating Eye Gaze across a Distance without Rooting Participants to the Spot

Rae, J., Murgia, A., Murray, J., Roberts, D., Sharkey, P., Steed, A., Steptoe, W. & Wolff, R., Oct 2008, Distributed Simulation and Real-Time Applications, 2008.: DS-RT 2008. 12th IEEE/ACM International Symposium. p. 111-118

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Eye-Tracking for Avatar Eye-Gaze and Interactional Analysis in Immersive Collaborative Virtual Environments.

Rae, J., Guimaraes, E., Murgia, A., Roberts, D., Sharkey, P., Steed, A., Steptoe, W. & Wolff, R., Nov 2008, CSCW '08: Proceedings of the 2008 ACM conference on Computer supported cooperative work. ACM Digital Library, p. 197-200

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Simulation versus Reproduction for Avatar Eye-Gaze in Immersive Collaborative Virtual Environments

Rae, J., Guimaraes, E. & Steptoe, W., 2008, Unknown.

Research output: Chapter in Book/Report/Conference proceedingConference contribution