A Systematic Review of Model-Driven Game Development Studies

Ammirreza Payandeh, Mohammadreza Sharbaf, Shekoufeh Kolahdouz Rahimi

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Abstract

© 2024, [IEEE]. This is an author produced version of a paper published in IEEE Transactions on Games uploaded in accordance with the publisher’s self- archiving policy. The final published version (version of record) is available online at the link. Some minor differences between this version and the final published version may remain. We suggest you refer to the final published version should you wish to cite from it.

Model-driven game development (MDGD) leverages the concept of model-driven engineering and game development. The focus of MDGD is to automate the game development process by emphasizing a higher level of abstraction, which will make game development faster and easier. In recent years, researchers in the MDGD community have developed several approaches in this domain. The goal of this paper is to survey and classify existing works in MDGD, identify the challenges in this domain, and provide promising future research directions. To achieve this, we conducted a systematic review by selecting 43 articles from a set of 849. The results show that MDE techniques are used to develop games in various genres. 42% of the investigated studies proposed a graphical concrete syntax for game specification and 56% of them used different target environment tools such as Unity Engine. Moreover, our suggestions include taking advantage of tooling environments and focusing on game components rather than a complete game.
Original languageEnglish
Pages (from-to)1-13
JournalIEEE Transactions on Games
DOIs
Publication statusPublished - 19 Jan 2024

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