© 2017, The Author(s). This is an author produced version of a chapter published in ALTERNATE REALITY GAMES AND THE CUSP OF DIGITAL GAMEPLAY uploaded in accordance with the publisher’s self- archiving policy. The final published version (version of record) is available online at the link. Some minor differences between this version and the final published version may remain. We suggest you refer to the final published version should you wish to cite from it.
|Title of host publication||Alternate Reality Games and the Cusp of Digital Gameplay|
|Publication status||Published - 20 Apr 2017|
|Name||Approaches to Digital Game Studies|
- School of Education - Senior Lecturer
- Centre for Learning, Teaching and Human Development