Abstract
The aim of our experiment is to determine if eye-gaze can be estimated from a virtuality human: to within the accuracies that underpin social interaction; and reliably across gaze poses and camera arrangements likely in every day settings. The scene is se
Original language | English |
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Pages (from-to) | 681-690 |
Journal | IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS |
Volume | 19 |
Issue number | 4 |
Publication status | Published - 2013 |