Abstract
This chapter is a sharing of the working process towards the development of a method for the creation of dances and dance events for fictional futuristic digital societies within a Massive Multi-player Online (MMO) gaming community. Establishing it as the new field of Ludochoreology the authors will explore the process of engaging with the process of movement and dances created for, and found within, online digital games. From a practice-as–research perspective, it highlights the collaboration between dance, music, and visual artists. It explores a variety of aspects related to physical and digital dance and movement creation and interaction for fictional dance cultures, its relationship with kinaesthetic empathy, and aspects of choreographic representation, in order to explore how the iterative dialogue of “making” informs, transforms and directs creative processes (Ingold, 2013). The outcomes include the development of a range of dance activities and performative events that will take place in both the digital and physical worlds. These physical products will help to materialise the games’ concept art and musical compositions, allowing for the kinaesthetic experience to feed back into the “world building” process, where the tacit knowledge is informing the ‘details and nuance in(to)the fictional world’ (Hergenrader 2011:104). The research process therefore is a symbiosis of both practice and product that will influence the future of physical representation and interactions within game design, revealing through the creative process, questions and issues related to movement representation and cultivation, as well as producer/user interface.
Key Words: Ludochoreology, World Building, Digital Dance, Kinaesthetic Empathy, Game Design
Key Words: Ludochoreology, World Building, Digital Dance, Kinaesthetic Empathy, Game Design
Original language | English |
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Title of host publication | Dance and Visual Art: Intersections on Material Culture |
Editors | Henia Rottenberg, Deborah Williams, Linda Dankworth |
Publisher | Palgrave Macmillan |
Publication status | Published - 29 Oct 2024 |
Keywords
- Ludochoreology, World Building, Digital Dance, Kinaesthetic Empathy, Game Design