TY - ADVS
T1 - Ghost Town - chapter 2: The Common Room
AU - Colusso, Enrica
N1 - N.B. The project is best viewed in modern browsers such as Chrome or Firefox.
Also, to fully appreciate the Common Room's chapter relationship to the overall project it is advisable to enter the project by its main link, and then navigate the site till the Common Room or click on the Common Room link at the bottom of the page (where there are the links for the various sessions)
Overall project Ghost Town link : http://ghost-town-online.eu/
Direct link to The Common Room chapter :
http://ghost-town-online.eu/soci/show
also: http://ghost-town-online.eu/soci/home (to register for the Participate session)
PY - 2016/2/25
Y1 - 2016/2/25
N2 - Ghost Town is an on-going multimedia investigation of cityscape transformation, proposing an innovative framework for developing new perspectives on urban experience. Chapter1 introduced the idea of story as a spatial, navigable, interactive journey.The Common Room expands on this by becoming Participative, with users able – alongside exploring existing archives - to contribute to a shared history of this contested site by publishing their own material and partaking in the conversation. An experiment in collective ‘Theatre of Memory’ building, the Common Room – located within the former community hub – is conceived as a living organism, a virtual museum growing and transforming through time and use. It is equipped with tools for contributors' registration, media upload & publication of content denoted with thematic tags and various descriptors. The resulting semantic database enables the dynamic authoring of a collective, multi-perspective narrative allowing users to explore the layers of memory, stories and media latent within a single location. It also hosts a Blog for further comments and reflections. By collecting and curating stories and data otherwise lost, the project brings together a community, enabling users to critically engage with urban transformation and empowering them to promote change and play an active role in our increasingly urbanized society.
AB - Ghost Town is an on-going multimedia investigation of cityscape transformation, proposing an innovative framework for developing new perspectives on urban experience. Chapter1 introduced the idea of story as a spatial, navigable, interactive journey.The Common Room expands on this by becoming Participative, with users able – alongside exploring existing archives - to contribute to a shared history of this contested site by publishing their own material and partaking in the conversation. An experiment in collective ‘Theatre of Memory’ building, the Common Room – located within the former community hub – is conceived as a living organism, a virtual museum growing and transforming through time and use. It is equipped with tools for contributors' registration, media upload & publication of content denoted with thematic tags and various descriptors. The resulting semantic database enables the dynamic authoring of a collective, multi-perspective narrative allowing users to explore the layers of memory, stories and media latent within a single location. It also hosts a Blog for further comments and reflections. By collecting and curating stories and data otherwise lost, the project brings together a community, enabling users to critically engage with urban transformation and empowering them to promote change and play an active role in our increasingly urbanized society.
KW - interactive web documentary
UR - http://ghost-town-online.eu/soci/show
M3 - Web publication/site
PB - THE SWARM - A Digital Creative Company (http://entertheswarm.com)
CY - London
ER -