Ghost Town - chapter 2: The Common Room

Research output: Non-textual formWeb publication/site

Abstract

Ghost Town is an on-going multimedia investigation of cityscape transformation, proposing an innovative framework for developing new perspectives on urban experience. Chapter1 introduced the idea of story as a spatial, navigable, interactive journey.


The Common Room expands on this by becoming Participative, with users able – alongside exploring existing archives - to contribute to a shared history of this contested site by publishing their own material and partaking in the conversation. An experiment in collective ‘Theatre of Memory’ building, the Common Room – located within the former community hub – is conceived as a living organism, a virtual museum growing and transforming through time and use. It is equipped with tools for contributors' registration, media upload & publication of content denoted with thematic tags and various descriptors. The resulting semantic database enables the dynamic authoring of a collective, multi-perspective narrative allowing users to explore the layers of memory, stories and media latent within a single location. It also hosts a Blog for further comments and reflections. By collecting and curating stories and data otherwise lost, the project brings together a community, enabling users to critically engage with urban transformation and empowering them to promote change and play an active role in our increasingly urbanized society.

Original languageEnglish
Place of PublicationLondon
PublisherTHE SWARM - A Digital Creative Company (http://entertheswarm.com)
Media of outputOnline
Publication statusPublished - 25 Feb 2016

Keywords

  • interactive web documentary

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