Imagine a 3D interactive virtual reality game to teach Business Ethics

Suzanne Jagger, Diane Sloan

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    Linking directly to the conference theme, Imagine, this workshop demonstrates how imagination results in the visualisation and development of a creative approach to teach business ethics. Imagine a workshop that shares best practice through a pedagogic solution addressing the challenges of developing student ethical awareness, sensitivity, judgment and insight into responsible business. It provides an opportunity for audience participation in Virtual Values, an interactive Business Ethics game.
    Original languageEnglish
    Title of host publicationEAIE Conference 2016 Proceedings
    Publication statusPublished - 13 Sept 2016

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