TY - GEN
T1 - Large Language Models for Game Development: A Survey on Automated Code Generation
AU - Dastmalchi Saei, Alireza
AU - Sharbaf, Mohammadreza
AU - Kolahdouz Rahimi, Shekoufeh
PY - 2025
Y1 - 2025
N2 - Large Language Models (LLMs) are increasingly utilised in software development, particularly for automatic code generation. Game development, a complex and multidisciplinary field, has begun leveraging LLMs to streamline various stages of the development process. This paper focuses on the application of LLMs in automating code generation for game development, providing a comprehensive survey of existing research from multiple perspectives. We analyse the benefits and limitations of LLM-based approaches in this domain and identify key challenges. Our findings highlight the potential of LLMs to enhance game development workflows, while outlining future research directions to address existing limitations.
AB - Large Language Models (LLMs) are increasingly utilised in software development, particularly for automatic code generation. Game development, a complex and multidisciplinary field, has begun leveraging LLMs to streamline various stages of the development process. This paper focuses on the application of LLMs in automating code generation for game development, providing a comprehensive survey of existing research from multiple perspectives. We analyse the benefits and limitations of LLM-based approaches in this domain and identify key challenges. Our findings highlight the potential of LLMs to enhance game development workflows, while outlining future research directions to address existing limitations.
UR - https://conf.researchr.org/home/staf-2025/llm4se-2025#event-overview
M3 - Conference contribution
BT - First Large Language Models for Software Engineering Workshop (LLM4SE 2025)
PB - CEUR Workshop Proceedings
ER -