Abstract
This research sought to understand the purposes, practices, processes and products of The Oracles from the perspective of artists, teachers and children. In doing so, it revealed and mapped the relationship between the intensity (affect) and engagement (effect) of the participants' experiences over five weeks of gameplay. The model of immersive play which emerged from this research provides a pedagogical tool which can be used by teachers and artists to understand how the 'affective' aspects of play, relating to emotional, cognitive and physical interpretations and experiences guide and inform the active engagement of players.
Original language | English |
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Place of Publication | London |
Publisher | University of Roehampton |
Commissioning body | Punchdrunk Enrichment |
Publication status | Published - 12 Dec 2018 |