Utilizing a Digital Escape Room to Improve Students’ Grasp and Understanding of Qualitative Research Methods. In: 19th European Game-Based Learning Conference

Souad Slyman, T. Vold

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Original languageEnglish
Title of host publicationEuropean Conference on Innovation & Entrepreneurship
Pages1-6
Number of pages6
DOIs
Publication statusPublished - Oct 2024

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